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Procedural Texture and Material Editor
![]() To Documentation Index 3. Value ModulesAll of the modules in the "Values" submenu have a single output port and no input ports. They output various quantities which are needed for creating procedures.NumberThis module outputs a fixed numeric value. Double-click the module to set the number.ColorThis module outputs a fixed color. Double-click the module to set the color.X, Y, and ZThese modules output the X, Y, and Z coordinates respectively of the point for which the texture or material properties are being calculated. In 2D textures, Z is always equal to 0.TimeThis module outputs the time (in seconds from the beginning of the animation) at which the texture or material properties are being calculated. This allows you to create animated textures which change with time.ParameterThis module (which is only available in Textures, not Materials) represents a per-vertex texture parameter. This is a quantity which varies in an arbitrary, user-defined way over the surface of an object. Double-click this module to set the name of the parameter, as well as its minimum, maximum, and default values. If you add a Parameter module to a procedural texture and then assign that texture to a vertex based object (such as a triangle mesh or spline mesh), you can use the "Texture Parameters..." command in the object editor to set the value of the parameter at each vertex of the mesh. This allows you to create textures whose properties vary in a precisely defined way over the surface of an object.
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