© 1999-2013 by Peter Eastman

Main Window

This is the main window for editing scenes. The interface is designed to be clean, easy to learn, and simple to use.

Picture of the main window of AoI.


Object Editor

Art of Illusion provides subdivision surface based modelling tools for creating smooth surfaces from control meshes of arbitrary shape and structure. A powerful set of deformation tools allow you to "sculpt" objects in a natural, intuitive way.

Editing a triangle mesh of a mushroom.


Procedural Texture Editor

One of Art of Illusion's most exceptional features is its procedural texture editor. By "wiring together" blocks which represent different patterns or mathematical functions, you can construct complex procedures in just minutes. A preview of the resulting texture is always visible, and updated continuously as you work.

The texture editor